The truth is though that this game is somewhat of a one trick pony. At first you think you’re trying to cover up ruins with nature, but in reality it really is about making a diorama or set piece that you’re happy with. The combination of nature and mankind to scatter around the area, lends itself brilliantly to the mechanics. It says a lot about the game when you notice you could have moved on to the next level about 20 minutes ago, but you’re busy changing that little corner you’re not quite happy with. That sounds like a bad thing, but in reality the game is that perfect blend of relaxing art and puzzle solving. Once you learn to ignore your inner Neil Buchanan and focus on the puzzle element the game becomes very simple. It will take you 2 or 3 levels to really get to grips with the mechanics in fact there isn’t much to them at all, but often you find yourselves distracted as you create random pieces of art. The first level doesn’t give you much to work with but eases you into the mechanics… Once a seed is placed you are given a selection of debris to flesh out the area. Place that seed and start the gameplay loop. From here you notice you can grab at a seed which lands in your inventory. In fact the first level is simply a stick, not much else to it at all. GameplayĬloud Gardens starts up and you’re just given a voxelised space to examine it is up to you to work out how to play the game. You quickly realise Cloud Gardens is just an incredibly relaxing puzzle game, with some clever engine design too. That is until you achieve a certain level of foliage and you’re able to progress. Your goal is to populate and produce a diorama. Giving you small urban wastelands, that you can manipulate and grow plants in. It’s an incredibly different pace compared to their more roguelite, tower defence style of the Kingdom games. Their first game since the excellent Kingdom franchise debuted Cloud Gardens is what I like to call a seed ’em up. Cloud Gardens is an incredibly relaxing, diorama creating puzzle game from Noio Games.
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